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Challenge point framework
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Challenge point framework : ウィキペディア英語版
Challenge point framework
The challenge point framework, created by Mark A. Guadagnoli and Timothy D. Lee (2004), provides a theoretical basis to conceptualize the effects of various practice conditions in motor learning. This framework relates practice variables to the skill level of the individual, task difficulty, and information theory concepts. The fundamental idea is that “motor tasks represent different challenges for performers of different abilities” (Guadagnoli and Lee 2004, p212). Any task will present the individual with a certain degree of challenge. However, the learning potential from this task difficulty level will differ based on the:
:# skill level of the performer
:# task complexity
:# task environment
Importantly, though increases in task difficulty may increase learning potential, increased task difficulty is also expected to decrease performance. Thus, an optimal challenge point exists when learning is maximized and detriment to performance in practice is minimized.
== Importance and applications ==

Practice has been proposed as the most important factor for the “relatively permanent” improvement in the ability to perform motor skills (Adams 1964; Annett 1969; Fitts 1964; Magill 2001; Marteniuk 1976; Newell 1981; Salmoni et al. 1984; Schmidt and Lee 1999; Guadagnoli and Lee 2004). With all other variables held constant, skill increases with practice (Guadagnoli and Lee 2004). However, time devoted to practice can be made more efficient by careful consideration of practice conditions.
The challenge point framework presents a theoretical perspective to consider the roles of the level of the performer, the complexity of the task and the environment in regulating the learning potential during practice. Adjustment of these components to enhance motor learning can be applied to variety of contexts, including rehabilitation (Descarreaux et al. 2010; Onla-or & Winstein 2008) and simulation-based health professions education (Gofton 2006).

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